Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Thursday, October 4, 2012

Huntsman Hotel

This model is loosely based on the Huntsman Hotel at This is The Place Heritage Park in Salt Lake. It was also created for a UVU Project.

Wednesday, October 3, 2012

A Commision


I know someone who may occasionally want me to make some 3d model for him. He commissioned me to provide him with a printing press for a printing animation. Check out the end results.

Hooper And Eldridge

Originally created for a UVU project that failed to launch, this model is a semifaithful reproduction of the Hooper and Eldridge Bank at "This is the Place" Heritage Park in Salt Lake City.

Sunday, September 9, 2012

Monday, July 9, 2012

Caustics Test


Renderers need special instructions to create the fancy light patterns you see behind the and around the bottles. This image contains 2 kinds of caustics. First are the Reflected Caustics, those are the ones you see in front of the bottles. They are bounced off the object.  The second type are Refracted Caustics. Those are the ones behind. They are created when light passes through a transparent object. the sharp edges int the pattern are possible because of the "sharp" edges in the model.

Hand Painting Textures

This was an exercise in hand painting textures, then creating Normal and Displace textures from the color map.

The color map was created using some elephant and crocodile skin images. The model was pulled into Photoshop and painting directly onto the color layer.  Additional fine tuning was done on the flat color layer image.

The gray areas are from the Elephant Skin, and the green are from the Crocodile skin.



The Diffuse, Displace and Normal layers were created using a trial version of CrazyBump, then pulling those images into Photoshop and cleaning up the problem areas or removing the texture from the spots where they were not wanted. This took a while as crazy pump treated all the boundaries between color sections as if they were changes in height. The color layer had to be run through CrazyBump as a grayscale image, then much work had to be done to "equalize" the sections into a topographical map of sorts. color map

 Diffuse Layer - this tells the render engine where to increase or decrease shadows. Think of it as adding dirt.

 Displacement Layer - This tells the renderer to physically distort the model. This adds large bumps to the model. It is easier to add features this way rather than modeling them, but they also render faster this way as well.

 Normals Layer - This layer warps the shadow. It tells the renderer to bend the light, giving the illusion of creases and fine detail. This does not physically distort the mesh, but is also a great way to add fine detail without making the image render slower.

Here is the finished project without the displacement map:


And here it is with the displacement: